July 17, 2026Comments are off for this post.

The backstory about my first video game – The Sculptor

The first game I ever made was back in 2013 was called "The Sculptor”;an early idle clicker before it was a genre. I had barely opened Unity or knew how to code. Somehow, the game ended up as both a massive failure and success at the same time with over 500,000 players during its lifetime.

The concept was based on a game called “Tamago” where you tapped an egg 1 million times. It was super simple, and had lots of engaged players. I thought that was a simple enough scope for me to manage, and made the game in about 3 months, working an hour here and there every night after work.

I had pretty decent 3D skills, but very little programming skills. The whole game basically ran a massive nested if/else loop inside of the Update function. Bad idea, obviously. But mobile phones were pretty fast, so it didn’t really matter.
I created three levels; Amateur, Apprentice and Master. 10,000 taps. 100,000 taps, 1 000 000 taps. What you got at Amateur was a weird gurkin-like character I made in Zbrush, the others were two classical sculpts, Venus and David.

Reception on release
The players were DEEPLY divided in how they felt about the game. Most didn’t get that this was a Test of Patience; to see if you had the mental chops to create Art. The amount of time and effort a sculptor puts into her work is not for everyone, it requires a lot of disipline.

It was hilarious to read the fights in the reviews comments. Most people hated it, some people absolutely loved it. The early 1900s music was also deeply dividing, but I kept it because it was a part of the concept. The artist lived in a loft in Paris, and this was the type of music one should play in a loft in Paris. So the game basically died right before covid, I failed to update it and stay in tune with the app stores’ ever-increasing demands. I was entering the game development industry full-time to work on Skate City, and just didn’t have the energy for it and removed it from the stores.

The Return of The Sculptor
This year I revived it, and got it back to the Apple App Store and Google Play again. I added some new features, juiced the gameplay a little and updated it to the latest version of Unity. I’m looking forward to making more updates and keeping it going, despite the atrocious review scores!

To the players who got the game and stood through the Test of Patience; thank you so much for playing!

Read more about the game here
The product page is located at https://hellobard.com/games/thesculptor

Have a great summer, cheers

/Bard

April 16, 2025Comments are off for this post.

On deleting Facebook and the memorabilia I found.

As I was deleting literally everything on my Facebook feed after every tech leader decided to assist fascists and orange world destroyers, I found a few pieces of memorabilia that I thought was fun to reminisce over...

The Apple Watch app Much Memo I made with my brother was featured by PocketGamer.Biz:
https://www.pocketgamer.biz/games-for-apple-watch/

The app was made literally in the blind before the Apple Watch came out, and we had no idea how incredibly slow the software would work. But it worked and was a fun little project!

That time at NRK that I made a 3D scanned bust of Norwegian celebrity Jon Almaas:


Making that bust even caused a ruckus in the tabloids:

(Note: Norway is a small country)

So deleting Facebook-content wasn`t just a bad experience, I was reminded of some fun projects in the process. If you think what's happening with the broligarchy and their support to Trump is deeply bad for the world, it's probably time to get delete your content from their platforms and move to build a better and less platform-reliant internet. The internet used to be pretty great before the platforms took over everything, and we can take it back.

November 14, 2024Comments are off for this post.

Skate City: New York Announced!

The last few years have been busy as a team member of Agens Games, and we finally get to announce our new game "SKATE CITY: NEW YORK" to the world today! It's coming out on Apple Arcade on January 9th and you can pre-order it right here!

My role as 3D artist and designer has been filled with countless hours researching real world skate spots and trawling around New York City with StreetMaps. It's been a lot of fun to build such an iconic city, and I can't wait to see the response to our game. It's a major upgrade from the first game, Skate City in so many ways and it's been an honor to work with such a talented team at Agens.

Press response so far:
Apple Newsroom Press Release
MacRumors
9to5Mac
TheVerge
Gematsu
CNET
CultOfMac

(Pictures from Snowman)

Here's a little more about the game from our publisher Snowman:


Get ready to experience the latest addition to the Skate City series!
Jump into the ultimate street skating experience with Skate City: New York! Ollie over taxis, drop in on skate contests and pull off all new tricks in an expansive, endless NYC.
Skate City: New York lands exclusively on Apple Arcade on Jan 9th, 2025.

November 14, 2024Comments are off for this post.

Jack and Joe’s World REMASTERED!

Back in 2010 when the Apple iPad was released, my brother Odin and I decided to create a children's book app for it. It was a new device; nobody knew what it was for and why on earth someone would own this when you could just have a laptop! Laptops are great and all, but we saw the potential in a large screen with touch input and we wanted to create an app for it. Odin had to learn Xcode and C++, and I needed to come up with characters, a story, interaction and everything else that goes into a reasonably good children's book.

The launch of the iPad was still very recent, and we managed to pull together the app just in time to ride a lovely wave of everyone wondering what the iPad was for (lol). "But I already have a computer, why do I need this?" was the question everyone was asking, and well, it was pretty clear to us at least what this thing was good for. Entertainment. Productivity. Play.
The app was launched and we actually got some press to cover it in a few major media outlets. The feedback was mostly positive, and we were very happy with its response.

The app is now back and updated for modern devices!

Apple iOS:
Download it at the Apple App Store

Android:
Get it from Google Play here


July 26, 2018Comments are off for this post.

Bard’s Lamp™

Something's been missing in your apartment/house/cave-dwelling.
Introducing...The Bard's Lamp™

A laser cut lamp created by 26 magical pieces of wood that combine to form one shapely shape. It illuminates, it throws shadows in somewhat predictable patterns and it it is the only lamp that will improve your life tremendously*. 

I made the laser cutting template free to use under Creative Commons rights for non-commercial/personal usage. So if you have access to a local laser cutter, then you can get this lamp too!

Note*:  this is an actual lie.

The Bard's Lamp Illustrator file can be downloaded here:
[ Download link ]

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